$onJoined
Triggered when a user joins the server.
$onJoined[Channel ID]
is a callback, which means it’s used in the command trigger (not the code). The command is ran when a user joins the server.
📌 You can only have 1 single
$onJoined[]
per bot.
Syntax
$onJoined[Channel ID]
Parameters
Channel ID
(Type: Snowflake || Flag: Required)
: The ID of the channel where the message should be sent to.
Example
-
Create a command with the trigger
$onJoined[Channel ID]
.🧙♂️ You must replace “Channel ID” with a valid channel ID or a server variable that holds the channel ID (See more here…)!
-
Input your code/reply text.
🧙♂️ You can use functions like
$username
,$authorAvatar
,$authorID
,$membersCount
,$serverName[$guildID]
here. -
Now, you have a welcome message! ✨
Welcome Nicky. Say hi! Nicky , welcome to Cool Server!
Not Working? Check out the Troubleshooting section.
Troubleshooting
Is $onJoined[]
bugged or not working?
-
You must have at least version
1.17.9
of the app. -
Go to Discord Developer Portal and select your bot. Then, click on bot’s tab and enable Member Intents.
-
Open BDFD app and select your bot. Go to bot settings and enable Member Intents.
📝 Enabled intents in the app should reflect the intents enabled in the Discord Developer Portal.
For example: If you haveMembers Intent
enabled in the Discord Developer Portal then you should respectively enable them in the app (unless you don’t want to use them at all). -
Make sure
$onJoined[channelID]
is written in the “command trigger” field and not in the code.
-
Make sure your bot has
VIEW_CHANNEL
,EMBED_LINKS
,SEND_MESSAGES
permission in the channel provided in$onJoined[]
, and that you inputted a valid channel ID. -
Also, make sure you don’t have more than 1
$onJoined[]
.
Advanced
Per-Server $onJoined
Both free and premium users can use $onJoined[]
, and all users can put $getServerVar[]
within $onJoined[]
. However, non-premium users can not use $getServerVar[]
outside of callbacks.
If you own a public bot and want to make it so multiple different servers can use $onJoined[]
(e.g. set their own welcome channel), follow these steps:
-
Create a variable named “
welcome
” and the value set to nothing.
-
Create a command for setting the welcome channel, then put the following in your code:
$nomention $onlyAdmin[You need the admin permission to use that!] $argsCheck[>1;Please mention a channel!] Welcome channel updated! $setServerVar[welcome;$mentionedChannels[1]]
📝 Servers will need to setup the channel they want the welcome message to send to (by running a command with the code above).
-
Now replace
$onJoined[Channel ID]
in your welcome command trigger, with$onJoined[$getServerVar[welcome]]
and you’re all set!